Privacy and Local Game Progress
You can play without an account. Game progress is stored in this browser, not in a player account on our server.
What is saved on your device
The game uses localStorage under the key sizewise.v1, retained from the project’s original name for compatibility. It holds up to 180 recent runs, including answers, UTC dates and personal endless bests. This lets you resume a daily game and revisit missed comparisons.
Clearing this site’s browser storage removes that history. Private browsing and storage restrictions can also prevent progress from being saved. There is no automatic backup, account recovery or cross-device sync.
What the application sends
The site loads Google Tag Manager from Google to manage third-party tags. Loading it makes a request to Google. Any further data collection and use of cookies depend on the tags enabled in that container. See Google’s privacy policy.
The game code does not copy your saved gameplay history into Google Tag Manager’s data layer. It emits local browser events, but does not forward them to that data layer. Fonts and map files are served with the site; playing does not call an external map API.
The hosting provider may process ordinary request logs, such as IP addresses, under its own policies. Local game storage does not mean that visiting a website produces no network requests.
What sharing includes
You choose whether to copy a result or link, open a social platform, or use your device’s share sheet. Nothing is automatically posted. Links can include the game, question IDs or a challenge seed, a shared score and daily date, and generic platform and share-type tags. They do not include a name, account identifier or unique player tracking ID.
Shared text and downloaded cards contain the result you choose to share. Cards include a QR code for the playable link; add the link separately to your caption for people on the same device. Opening a platform sends the selected sharing content to that service, which applies its own privacy policy.
If the site changes
Tags managed through Google Tag Manager can change independently of the game code. This notice and any necessary consent controls must be reviewed when measurement or advertising services change.